However, that means you get to throw people around with your mind. The Karnesis Slab you claim from Aleksis gives you telekinesis, but you only control bodies. Upgrades: Flesh Bomb (enemies explode after landing), Slam (hurls enemies down), Suspension (enemies hover in mid-air), Zone (push multiple enemies) Lead: “Devouring of the Lambs” in Updaam in the evening It’s perfect for avoiding fights, or finding better positions to attack from without alerting your prey. Upgrades: Erase (killing enemies leaves no trace), Flicker (attacking doesn’t halt Aether), Ghost (doesn’t consume power while stationary), Phase (damage doesn’t deactivate Aether)Įgor’s Aether Slab allows you to become temporarily invisible - to enemies and to laser mines. Lead: “Lost in Transmission” in The Complex in the evening It’s great for when fights get hectic or when you’re facing a tough enemy. Upgrades: Backlash (release powerful blast when Havoc ends), Bulwark (getting hit doesn't drain power), Euphoria (the more damage you take, the more damage you deal), Withdrawal (regain power by damaging enemies)Īctivating Fia’s Havoc Slab makes you take less damage and deal more. Lead: “Afternoon Delight” in Fristad Rock at noon Like the Heritage Gun, it has two discrete forms: one where the. It’s great for quickly navigating Blackreef - especially for climbing. Although it might be the first legendary weapon that players encounter in Deathloop, the Strelak Verso is one of the least useful. Upgrades: Airborne (hover when using in mid-air), Dropkick (kicking during produces sonic boom), Reach (travel farther), Swapper (swap positions with enemy)Ĭharlie’s Shift Slab gives you a short-range teleportation ability. It’s the best and arguably most powerful Slab in Deathloop. Harriet’s Nexus Slab lets you link multiple enemies together so they all take the same damage - killing one kills everyone they’re linked to. Upgrades: Attraction (Nexus projectiles home on enemies), Influence (enemies create new connections), Parasite (gain health when damaging enemies), Protraction (slows power drain), Lead: “Chaos Theory” in Karl’s Bay (morning) In Polygon’s Deathloop Slabs guide, we’ll list every Slab, which Visionary you’ll get them from, and talk a little about their upgrades. You’ll need to kill the Visionaries (or Julianna) multiple times to get all five Slabs and their upgrades. Getting a kill with Kunai lowers all cooldowns on your character by 15 seconds. While Deathloop features a single day caught in a loop, there are many special weapons to find - and some of them exceed the powers of other regular weapons. It's quickly outclassed by the Sepulchra Breteira which is available to players in the early hours of the game meaning that they'll rarely find any use for the Rapier.Deathloop’s Slabs give you paranormal powers like invisibility or teleportation. Weapon rarity and perks PT-6 ‘Spiker’ Tribunal LIMP-10 The Fourpounder Rapier MG-1 ‘Pepper Mill’ Vopat Trencher Strelak 50-50 Constancy Automatic Strelak Verso Sepulchra Breteira Heritage Gun. What's more, the fact that it only houses one round in its chamber before needing to be reloaded makes it the slowest firing weapon in the game. The Rapier doesn't have a scope and only some versions of it have increased zoom, so it's not terribly effective when other options for taking out Eternalists are available. The post Deathloop: How To Get The HALPS Prototype Weapon & Fugue Slab Golden Loop Update. The same could be said for the Rapier, the common sniper rifle found on the bodies of Eternalists around Blackreef. Get down with the sickness and bounce beams with these new tools. It starts off as two burst-fire pistols which are always dual-wielded. It can certainly take an enemy down if the shot connects, but the gun requires a little bit too much work to master when there are other, easier handling weapons at the player's disposal. This is the strangest of all legendary Gold weapons in Deathloop, and perhaps all weapons in general. It functions as the standard hand-cannon/revolver that many games feature, but is largely inaccurate when firing from the hip while on the run. Despite the fact that it's featured prominently in most of the marketing material for the game, the Fourpounder is one of the most inconsistent weapons in Deathloop.
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